Black Hand of Seval

You found Level Two! (aka Level One)
Session Summary 2014-03-22

The Dragonic ally Xan Pelucitor picks up N’Krumah and returns Krom to The Jenny to take over pilot duties. Cazzian, Kabuki, and Zimbarso ride along.

Two Illithid ships appear curious. They follow the dragon toward The Jenny, forcing evasive negotiations and a bit of draconic lightning breath. N’Krumah rushes from the ship’s helm to abovedecks. The ship begins to careen downward, trailed by the dragon straining madly to keep up without loosing his passengers. When the ship and dragon are close, Krom leaps across the void, then leaps back carrying N’Krumah in his arms, then once more to the ship where he goes belowdeck to take the helm.

The Illithid ships returned to the hub seeking more likely sources of brain food.

Ryu sneaks up the stairs, disarming some traps. Hears what he believes to be Illthid speech behind the door. Waits for a much longer time than expected, and there is no sign of the party. Retreats back down the steps to find the hole which Xan Pelucitor exited is nearly “healed” shut.

Into the hub

This summarizes several sessions.

Recap: The adventuring group Black Hand of Seval along with their Vrock allies-of-the-moment are riding in “The Jenny” and a half-destroyed goblin vessel. They are travelling in an enormous Astral-like Void in the Elemental Chaos. Such voids are mentioned in legends of ancient Dawn War battlegrounds, deific tombs, and places where the eternal Astral intrudes into the Elemental Chaos. The void is also reminiscent of the Black surrounding Aresh.

Off in the distance, central to the void, they see dozens of ships swarming around a hive of activity. Three towers tumble about each other turning in a continually crushing, grinding circle that ignores the downward pull of gravity. The towers must surely be the cast-aside remnant of some aeons-old forward base of the gods. Ships dart in and out of the tumbling towers, some fresh arrivals, some leaving scarred and battered, some viciously attacking their peers. A valuable reward indeed must be enticing them all to risk this dangerous place.

BHoS approach a smoking, smouldering vessel adrift in the void. Approaching close, they see four humans on deck—easy pickings. Or, so it seems. As BHoS approached the ship to board, shutters hiding a panel burst open to reveal a huge harpoon that flies across in a burst of flame to impale The Jenny. The party wastes no time on parley and opens fire on the four humans.

Leaping into the fray, Krom learns these foes are not as human as they appear. As he closes for battle, his opponent’s illusion vanishes and the large Efreet is revealed. A few of the Vrocks begin a battle dance; the others join battle against the Efreet, dropping their human illusions during the fight. After the Efreeti fall, the Vrocks continue their battle dance. N’Krumah recalls this dance will not end well, likely destroying the Jenny! The BHoS quickly turns on the Vrock and puts them all down. Some loot gathered. Beginning to explore the smouldering ship, the party takes damage from the blazing heat emanating from belowdecks. Suddenly, the deck reverberates with a voice from below. “Argh, ye scurvy deckswabs, me deck had best be clean, else yer gonna be on the dinner plates!” The party decided it was not worth the effort, burst the chain and harpoon, and escaped to colder climes.

The Efreeti sight the Jenny, and pursue. Quigeon sacrifices himself by piloting the trapped goblinoid ship into the Efreet vessel, vanishing in a gloopy blast of toxins and fire. The party evades the Efreeti, heading toward the tumbling towers.

Cazzian hailed a hermit sitting atop a slowly drifting earthnode. The Githzerai is Liricosa, here to observe and await his Zerth so they may go to battle the Githyanki here. He will only answer questions asked thrice; the first is fury. The second is frustration. The third is forever. He explains a bit (reminding the party) about what causes voids like this in the Elemental Chaos.

Nearing the fortress, Nkrumah has a bad feeling about this. Zimbarso points out the brief flashes of black nullspace outlined in silver, and claims they are somehow related to the Far Realm. A shiver runs down his spine as vague memories of his time in the Far Realm pluck at the strings of his soul. Many ships from various ports of call swarm around the central hub, constantly weaving amongst each other, constantly weaving amongst the towers, constantly in danger. Some ships collide with each other, or with the towers, some are The towers sometimes collide with themselves, grinding stone upon stone, sending clouds of crushed rock into the air. Other times the tower seem to stretch, impossibly avoiding each other. And, when you watch very closely, you can sometimes see one tower pass directly through another. Indeed, now that your attention is on the towers, you notice that when a tower is damaged, it seems to restore itself, regenerating as though it were a living creature being healed.

Ryu joins N’Krumah below deck to help with navigation in this complex region. N’Krumah pilots the Jenny close into the swarm of ships, to observe their tactics. Counting the ships exactly is practically impossible, but N’Krumah uses the extended senses of the pilot to estimate one hundred ships of at least twenty recognizable races are orbiting the hub.

Some type of construct (ooc: they look like Warforged)
Angels or Divine emissaries
Elves or possibly Eladrin
The other civilized races: Humans, Dwarves, Halflings, Gnomes
Holding position at the fringes of the frenzied activity, BHoS observes various groups send in teams of explorers. Some send in a tentative single, others go in small groups, and still others send in large raiding parties. When anyone leaves the tumbling towers with objects in hand, the nearby ships and crews scramble to ambush them and steal their bounty. In the resulting chaos, ships collide with each other and with the tumbling towers, shattering and crippling many vessels and adding to the wreckage orbiting the hub. Well-armed ships turn upon their crippled neighbors, taking what they can from their fellow explorers. Amidst all this, random blasts of silver-lined black void tear ships apart, sending the contents and lucky crew members falling in random directions- toward the hub, away from the hub in a random direction, fixed in one place, or slowly orbiting the hub. The unlucky crew members… well, lets’s just hope you don’t find out where they go.

The immensity of the tumbling towers, the Astral-like void leaving an enormous trail in the Elemental Chaos, and the sheer number of beings around it all have the party reconsidering the importance and the feasibility of the mission. Perhaps the party would be better served by letting their hidden temple be exposed or lost, and simply joining the raiders. The decision revolves upon whatever is inside the tumbling towers.

N’Krumah throws a Dimension Door in front of an sack-carrying Efreet leaving a tower, bringing it back to The Jenny. He won’t surrender, so he is quickly slain. His sack contains some gems and some gold, but nothing very valuable. Looking for more generous rewards, BHoS decides to raid a likely looking vessel. The nearest ship happens to be giants. (What is it with Giants and Efreet around here?) Oh, and a titan is also on the ship, she he has really angry eyebrows. Chain into Infinite + Anvil Beats Rock + natural gravity = GIANT BANDSAW! After a bit of finesse, the giant’s ship breaks apart and scatters. BHoS gathers what they can.

Consider their next action, BHoS debates whether there’s much point in trying to save their hidden temple. Instead, they might be able to get enough treasure here to build another. It’s time to give up on the temple, and go get some! BHoS prepares an exploratory group. N’Krumah and Ryu will stay on The Jenny, but N’Krumah casts a couple fly spells to aid the party in their dangerous crossing to the towers. He pilots the ship in close, dodging a few curious onlookers. The party flies across to the towers and enters a door.

Inside the door, a group of Githzerai are heading outward. BHoS surprises them. When they notice Zimbarso, they believe he is Githyanki and assault him severely with lightning-empowered crossbows. Another couple rooms of Githzerai, then Cazzian almost tumbles into a Far Realm void. Behind the void waits a huge blue dragon named Xan Pelucitor! Cazzian uses his impressive personality to make all friend-like. The dragon crushes its way through walls to help destroy a nearby web-filled room full of odd spider-wolves, or wolf-spiders. Did you know? Webs burn!

The party takes a short rest and prepares for the next level. The dragon shares a story, that he was once imprisoned by aboleths that used his draconic nature to filter some chaos fluids, and he is here seeking information or perhaps individuals related to that. They were the ones who pierced his body, leaving massive chain links embedded deep within Xan’s muscles. The party hadn’t heard anything related. Xan also said he hears, although he cannot verify himself, that the towers all have four levels. When you pass the fourth level of possibility, you emerge into the fifth, impossible, level. He couldn’t explain any more, as whoever told him that died shortly thereafter, and was quite gristley indeed.

When the rest was over, Xan asked the party to head upwards inside when he went outside. He offered to let the party ride on his back, though he couldn’t promise their safety when he forced his way back in through the walls.

Ship Skirmish
Giants, repo the Goblin ship, and smells like something's burning.

Ngkuruh and Krom awoke belowdecks on the your ship “The Jenny” before the conflict with the stone giants/Vrock. Tunguska exclaimed “Oh! I had better check on that!” and teleported away. Quigeon was tired and returned to sleep, letting Nkrumuh take the wheel.

The adventurers retreated to the relative safety near the previously-defeated goblin vessel, planning to fight the Stone Giants using their trap. The giants begin lobbing boulders from a distance. Nkrumyh performs evasive maneuvers to avoid taking damage to the ship rigging. A boarding ship sails from the Giant ship toward the adventures. When it closes for battle, the party leaps across and rocks their world. However, the main Giant ship is still approaching with more powerful foes, and the party decides to commandeer the damaged goblin ship, taking both vessels in search of more fruitful enterprises. N’krumah summons a dark cloud to obscure their route.

Turning toward the tumbling fortresses, the party sees a distant ship that had already been attacked; it is smoking and smouldering. Should be easy prey if anyone is left alive.

We close the session as the party approaches the smouldering ship seeking salvage.

Entering the void
The BHoS finds a tremendous astral void in the middle of the Elemental Chaos

BHoS in “The Jenny” reached the void around the drifting path of the tumbling ruins of what could only be a Dawn War fortress. Presumably at one time it was a forward base of operations used by Astral forces to conduct battle within the Elemental Chaos, and cataclysmic powers ripped it from its foundation, throwing it flying through the Chaos like so many children’s toys.

The party encountered a goblin vessel just inside the void; defeats it handily. Minimal loot. Quigeon blasted the party numerous times with AE spells during the fight, causing great concern within the party that perhaps senor cleric may not have come back from the dead fully intact. The party sets many traps on the goblin ship with Quigeon and Cazzian advising the best toxins and contagions.

Two distant ships sighted; one Vrocks and one Stone Giants. Clever use of a Potion of Giant Control causes a skirmish by manipulating the Stone Giant pilot to steer into the Vrock ship; many Vrocks were slain and the Vrock ship was destroyed.

During the confusion of battle, some Vrocks stealthfully flew over to the PCs ship and commandeered it to escape the Stone Giants. Although the BHoS was somewhat put off by this, they decide it is in both of their best interests to be allies. For now. The nearest cover is the previously-raided goblinoid ship. BHoS heads in that direction.

Black Hand of Seval picnic
BHoS first gaming session. More or less, 5ED orientation.

The Black Hand of Seval waken, freshly resurrected by their servant priest Sabato Trundlesludge.

Characters were raised from the dead after their souls were incommunicado for 5 years. They were deadraised at their secret personal frontier outpost temple by a servant priest follower of Quigon and Cazzian.

Within two weeks their hidden temple would probably be revealed because the drifting path of the ruins of a Dawn War fortress would bring many raiders and scavengers to the area.
BHoS asked where they could re-equip. the nearest likely source of appropriate gear is two months distant, a former Githyanki waystation.
Questions were raised about who killed them, and why, and why they were incommunicado for five years.

The BHoS chose to first deal with the imminent threat to their hidden temple. They set forth in a crusty old vessel “The Jenny”, using their hand-me-down gear.

En route, the adventurers notice a group of winged humanoids and several canines atop an drifting earth mote. Harpies and Hellhounds! ATTACK, and did anyone else notice they have a large chest over there?

The chest was filled with food. Apparently the girls were out playing with their dogs in the park. Go go picnic bullies!

Meet and Greet 2013-05-11
Beginning of Telthys 5ED

Session Summary: 2013-05-11 (Updated 05-27)

We will begin our adventure at Level 16, in Telthys. The party will be evil-leaning. Currently favored name: The Black Hand of Seval.

Joel: Halfling (Lightfoot) Rogue Treasurehunter.
Jayme: Dwarf (Mountain) Cleric of Netajus
Michael: Human Fighter, defensive spec
Lip: Human Paladin (Blackguard), offensive spec
Quinn: Human Monk
Damon: Probably Wizard.

Abilities: 17 16 15 15 14 12

Equip your character with any mundane (non-magical) equipment from the Equipment PDF, within reason. I will work with you on your magical equipment, but we’ll begin with basic magical gear and grow from there.

Next session date targeted at 4 weeks, June 8th, pending your RSVPs.
I have a conflict on June 8th, will be out of town. Next availability is being worked out.

The dropbox contains a rough online character sheet for your use. Please re-name the file and save your character in the Telthys Creative Shared Dropbox folder. If you prefer paper you can use the PDF from WOTC, but then please scan or photograph the character sheet(s) and save in the Dropbox. I would prefer you to use paper during the game. Highlighted to indicate that is my preference, not mandatory.

1) Create character. Race, class (and option if necessary), background, skills, specialty, feats. Your weapon and armor of choice. Mundane gear. Preferences for magical gear optional.
2) Rough out an adventuring group of your choice, to the degree the group is described above. (Races and classes, theme, name.)


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